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path: root/src/industry_cmd.cpp
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2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-07-26(svn r16966) -Codechange: BEGIN_TILE_LOOP and END_TILE_LOOP reworked into ↵rubidium
TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP
2009-07-20(svn r16886) -Codechange: unify naming of some string IDs related to string ↵rubidium
codes and group them logically
2009-07-16(svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get()smatz
2009-07-01(svn r16717) -Codechange: make IsFrontEngine() member of Trainsmatz
2009-07-01(svn r16709) -Fix [FS#2994]: the list of animated tiles could have ↵rubidium
duplicates (only for old savegames) and tiles that weren't animated
2009-06-27(svn r16678) -Codechange: Turn CargoArray into a class, so one does not have ↵frosch
to deal with sizeof() wrt. typedef-ed arrays.
2009-06-27(svn r16676) -Codechange: Rename AcceptedCargo to CargoArray and its ↵frosch
instances to more meaningful names.
2009-06-27(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() ↵smatz
and change its behaviour accordingly
2009-06-26(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by ↵smatz
Town::GetRandom() and Industry::GetRandom()
2009-06-25(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() ↵smatz
and change its behaviour accordingly -Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-06-25(svn r16654) -Codechange: cache industries in station's coverage area ↵smatz
instead of searching them everytime payment is made
2009-06-24(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()smatz
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-26(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be ↵rubidium
reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-24(svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced ↵frosch
vehicles/stations/industries are deleted.
2009-05-23(svn r16403) -Codechange: move code related to subsidies to separate filesmatz
2009-05-22(svn r16384) -Codechange: move u.effect to EffectVehiclerubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-21(svn r16373) -Codechange: use () instead of (void) for functions without ↵smatz
parameters
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-11(svn r16027) -Fix (r9555): Usage of uninitialised memory when trying to ↵frosch
build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero).
2009-03-29(svn r15888) -Fix (r15103)[FS#2772]: Round the production rate up, so e.g. ↵frosch
oilrigs always produce some passengers on lowest production level.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-02-25(svn r15585) -Codechange: Remove TILE_ASSERT and replace all instances with ↵yexo
assert(tile < MapSize()).
2009-02-25(svn r15583) -Fix: Do not use TILE_MASK when you do not want to wrap around ↵frosch
them map.
2009-02-21(svn r15550) -Fix [FS#2654]: bogus secondary error message when dynamiting ↵rubidium
industries/unmoveables; "X is in the way" isn't helpful at all in that case.
2009-02-12(svn r15458) -Fix: Missing 'static'.frosch
2009-02-11(svn r15453) -Fix [FS#2450](r14613): Founding industries as OWNER_TOWN ↵frosch
resulted in unwanted effects.
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-17(svn r15119) -Fix: several issues with result 0x4 (standard production ↵frosch
change of primary industries) of callbacks 0x29 and 0x35.
2009-01-16(svn r15103) -Change: Keep industry variables 8E and 8F in sync with 93, ↵frosch
when changing production using results 0D, 0E or 0F of callback 29 or 35.
2009-01-13(svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't ↵peter1138
necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations.
2009-01-13(svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using ↵peter1138
SmallVector instead of using std::set. SmallVector does everything needed anyway.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-09(svn r14936) -Fix: INDUSTRYBEH_ONLY_NEARTOWN bypassed the clear-test and ↵frosch
could e.g. result in incomplete clearing of protected houses.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-04(svn r14823) -Document: some variables/structs (Alberth)rubidium
2009-01-03(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵smatz
depots, industries, towns and waypoints
2009-01-02(svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵rubidium
(if enabled). Primarily useful for systems with touch screen (aapo)
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-26(svn r14746) -Fix: don't let any disaster vehicle (Helicopter or Airplane) ↵smatz
target invalid industry
2008-11-23(svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as ↵frosch
OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.