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path: root/src/industry_cmd.cpp
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2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-09(svn r17131) -Codechange: apply coding style to some switch statementssmatz
2009-08-08(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when ↵smatz
subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source -Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost -Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
2009-08-07(svn r17107) -Codechange: store type of subsidy source and destination in ↵smatz
the Subsidy struct instead of determining it every time it's needed
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-07-26(svn r16966) -Codechange: BEGIN_TILE_LOOP and END_TILE_LOOP reworked into ↵rubidium
TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP
2009-07-20(svn r16886) -Codechange: unify naming of some string IDs related to string ↵rubidium
codes and group them logically
2009-07-16(svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get()smatz
2009-07-01(svn r16717) -Codechange: make IsFrontEngine() member of Trainsmatz
2009-07-01(svn r16709) -Fix [FS#2994]: the list of animated tiles could have ↵rubidium
duplicates (only for old savegames) and tiles that weren't animated
2009-06-27(svn r16678) -Codechange: Turn CargoArray into a class, so one does not have ↵frosch
to deal with sizeof() wrt. typedef-ed arrays.
2009-06-27(svn r16676) -Codechange: Rename AcceptedCargo to CargoArray and its ↵frosch
instances to more meaningful names.
2009-06-27(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() ↵smatz
and change its behaviour accordingly
2009-06-26(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by ↵smatz
Town::GetRandom() and Industry::GetRandom()
2009-06-25(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() ↵smatz
and change its behaviour accordingly -Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-06-25(svn r16654) -Codechange: cache industries in station's coverage area ↵smatz
instead of searching them everytime payment is made
2009-06-24(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()smatz
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-26(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be ↵rubidium
reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-24(svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced ↵frosch
vehicles/stations/industries are deleted.
2009-05-23(svn r16403) -Codechange: move code related to subsidies to separate filesmatz
2009-05-22(svn r16384) -Codechange: move u.effect to EffectVehiclerubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-21(svn r16373) -Codechange: use () instead of (void) for functions without ↵smatz
parameters
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-11(svn r16027) -Fix (r9555): Usage of uninitialised memory when trying to ↵frosch
build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero).
2009-03-29(svn r15888) -Fix (r15103)[FS#2772]: Round the production rate up, so e.g. ↵frosch
oilrigs always produce some passengers on lowest production level.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-02-25(svn r15585) -Codechange: Remove TILE_ASSERT and replace all instances with ↵yexo
assert(tile < MapSize()).
2009-02-25(svn r15583) -Fix: Do not use TILE_MASK when you do not want to wrap around ↵frosch
them map.
2009-02-21(svn r15550) -Fix [FS#2654]: bogus secondary error message when dynamiting ↵rubidium
industries/unmoveables; "X is in the way" isn't helpful at all in that case.
2009-02-12(svn r15458) -Fix: Missing 'static'.frosch
2009-02-11(svn r15453) -Fix [FS#2450](r14613): Founding industries as OWNER_TOWN ↵frosch
resulted in unwanted effects.
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-17(svn r15119) -Fix: several issues with result 0x4 (standard production ↵frosch
change of primary industries) of callbacks 0x29 and 0x35.
2009-01-16(svn r15103) -Change: Keep industry variables 8E and 8F in sync with 93, ↵frosch
when changing production using results 0D, 0E or 0F of callback 29 or 35.
2009-01-13(svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't ↵peter1138
necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations.
2009-01-13(svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using ↵peter1138
SmallVector instead of using std::set. SmallVector does everything needed anyway.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-09(svn r14936) -Fix: INDUSTRYBEH_ONLY_NEARTOWN bypassed the clear-test and ↵frosch
could e.g. result in incomplete clearing of protected houses.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-04(svn r14823) -Document: some variables/structs (Alberth)rubidium
2009-01-03(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵smatz
depots, industries, towns and waypoints