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Erich/openttd
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sloped-stations
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industry_cmd.cpp
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Author
2012-01-03
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
rubidium
2012-01-01
(svn r23704) -Doc: Doxygen comment fixes and additions.
alberth
2011-12-19
(svn r23622) -Add: a set of events to trigger in a GameScript
truebrain
2011-12-15
(svn r23526) -Codechange: unify cargos vs cargoes
rubidium
2011-12-09
(svn r23458) -Fix: don't assume all industries that cut trees have tile 0,0
yexo
2011-11-29
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
truebrain
2011-11-08
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
yexo
2011-11-08
(svn r23148) -Change: [NewGRF] Check the results of various callbacks for val...
frosch
2011-11-08
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callback...
frosch
2011-11-08
(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to us...
frosch
2011-11-04
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z re...
rubidium
2011-11-04
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type func...
rubidium
2011-11-04
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
rubidium
2011-11-04
(svn r23102) -Codechange: remove the remaining pointless multiplications by T...
rubidium
2011-11-04
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for...
rubidium
2011-11-04
(svn r23096) -Codechange: remove useless divisions and multiplications by TIL...
rubidium
2011-11-04
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and us...
rubidium
2011-11-04
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions...
rubidium
2011-10-21
(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map...
frosch
2011-07-19
(svn r22673) -Add #4690: Provide random bits in var 0x10 for callback 0x3B in...
planetmaker
2011-06-12
(svn r22567) -Codechange: Store persistent storages inside a pool.
terkhen
2011-06-12
(svn r22556) -Codechange: Remove constness from the town pointer at industries.
terkhen
2011-06-09
(svn r22548) -Codechange: Name also the magic number for the lumber mill's tr...
planetmaker
2011-05-28
(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke ...
frosch
2011-05-21
(svn r22482) -Codechange: Add some contants for the number of ticks between c...
frosch
2011-02-19
(svn r22116) -Codechange: use PoolBase::Clean() at more places
smatz
2011-02-07
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
rubidium
2011-02-07
(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting
planetmaker
2011-02-07
(svn r22011) -Codechange: Rename a few variables and enhance code clearity
planetmaker
2011-02-07
(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry lay...
planetmaker
2011-02-06
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.i...
alberth
2011-02-06
(svn r22000) -Codechange: Introduce an enum for the industry density setting.
alberth
2011-02-06
(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for gen...
alberth
2011-02-06
(svn r21998) -Fix (r21969): Number of industries difficulty setting should no...
alberth
2011-02-05
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacme...
alberth
2011-01-29
(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
terkhen
2011-01-22
(svn r21890) -Cleanup: remove some unneeded includes
rubidium
2011-01-18
(svn r21845) -Codechange: move documentation towards the code to make it more...
rubidium
2010-12-12
(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit
rubidium
2010-12-12
(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_A...
rubidium
2010-11-20
(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
alberth
2010-11-20
(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there...
alberth
2010-11-13
(svn r21175) -Add: Forced construction of missing industries.
alberth
2010-11-13
(svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting bui...
alberth
2010-11-13
(svn r21173) -Codechange: Don't recompute target industry counts each time.
alberth
2010-11-13
(svn r21172) -Feature: Better control over how many new industries are create...
alberth
2010-11-13
(svn r21171) -Change: Reset industry build data at game start or load.
alberth
2010-11-13
(svn r21169) -Feature: Do not build industries during economic recession.
alberth
2010-11-13
(svn r21168) -Feature: Use desired industry counts rather than relative proba...
alberth
2010-11-13
(svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local...
alberth
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