Age | Commit message (Collapse) | Author |
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of industries into two news of their own
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news event, even those funded by a real player.
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for stations, houses and industries
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slopes, just in case someone needs them for fallback.
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tile where search has been successful, or INVALID_TILE if it has not
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of NewGRFs an industry can be built on a steep slope, however when 'querying' the foundation type of an industry we neglected the fact that these steep slope tiles do not have a foundation. As a result of this when one built a structure requiring foundations on a tile SW or SE of a steep slope industry tile it would try to apply the foundation on the steep slope to determine whether to draw the wall of the foundation and trigger an assert.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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tile-info-window.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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something more than whitespace as description of files that don't have a description.
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objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
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uniform naming of the thing instead of using both names for the same thing.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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place to a single location.
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compiler's decisions about inlining
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instead of transparent
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station_func.h.
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strings.
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
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replace them by enums
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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specified in FS#1712.
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should have been done.
Would help to compile first...
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cb29/35 were a bit too eager to close down.
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unless they require water.
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industry tiles. (Will only apply to new games or newly build industries.)
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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unneeded include from openttd.h.
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function's name
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of a global variable. Patch by Noldo (FS#1114).
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