Age | Commit message (Collapse) | Author |
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codes and group them logically
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duplicates (only for old savegames) and tiles that weren't animated
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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and change its behaviour accordingly
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Town::GetRandom() and Industry::GetRandom()
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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instead of searching them everytime payment is made
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code style.
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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vehicles/stations/industries are deleted.
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time, binary size and run time (with asserts disabled) should be improved
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parameters
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this ID' from 'some' strings and replace the string name with something more sensible.
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build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero).
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oilrigs always produce some passengers on lowest production level.
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sources too
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assert(tile < MapSize()).
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them map.
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industries/unmoveables; "X is in the way" isn't helpful at all in that case.
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resulted in unwanted effects.
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color and colour.
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except where it's used for backward compatability.
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change of primary industries) of callbacks 0x29 and 0x35.
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when changing production using results 0D, 0E or 0F of callback 29 or 35.
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necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations.
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SmallVector instead of using std::set. SmallVector does everything needed anyway.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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could e.g. result in incomplete clearing of protected houses.
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depots, industries, towns and waypoints
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(if enabled). Primarily useful for systems with touch screen (aapo)
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(optional) parameter.
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target invalid industry
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OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
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comments.
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