Age | Commit message (Collapse) | Author |
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-Fix: wait until all tiles of an industry are completed before starting to cut trees
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validness.
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callbacks, and check the results for validity.
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use instead of property 18.
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related variables
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functions use int z as well
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TILE_HEIGHT
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for the terraform code
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TILE_HEIGHT for the snow line code
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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vegetation-map colour as for nearby station names.
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in all cases (Hirundo)
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tree cutting action (FeyFre)
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at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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certain cyclical tasks.
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layouts during construction and add another pony to andy's stables
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difficulty.industry_density.
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generating industries in the SE.
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not affect the SE.
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replacment for the old 'none' setting in the newgame window.
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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more likely to be updates [d-m].
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TILE_AREA_LOOP
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there are no industry types available.
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build attempts at unbuildable industries.
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created during the game.
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probability to decide which industry to build.
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local variable.
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IndustryBuildData::TryBuildNewIndustry().
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pointer.
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