Age | Commit message (Collapse) | Author |
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animation data into IndustryTileSpec array
Added a few documentation on remaining animation arrays (mostly ToyLand ones)
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setting, so you can hide economy changes, but do show open/close of industries
-Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
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is. The new industry messages do not need a series of tests. Only one property to use.
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tags and (more than just) a few comments style.
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IndustryTileSPec, the alter ego of IndustrySpec.
It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources. More to come
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struct array (with accessor) and implement new initialization method using cargo labels.
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grown.
This does not affect output of the mill, but make the visual aspect of it more accurate.
Prior of this, the mill produced cargo of the same amount even if the trees are on their first stages of growth.
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-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
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producing cargo, like its counterpart in temperate climate.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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stillunknown and pv2b.
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renamed to .cpp)
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