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path: root/src/industry_cmd.cpp
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2019-11-03Fix #7820: Heap use after free when removing oil rigJonathan G Rennison
2019-10-26Fix 53f8d0b81: signed/unsigned warnings (#7803)glx22
2019-10-19Codechange: Use std::vector for industry tile layoutsNiels Martin Hansen
2019-10-12Fix #7703: Prevent sounds being produced by inactive industries (#7752)abmyii
2019-08-17Add: Scale oil refinery edge distance up by map sizeNiels Martin Hansen
2019-06-30Feature: Multi-tile docks and docking points.peter1138
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-13Codechange: Replace duplicated code with TileArea::Expand() (#7467)PeterN
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-26Codechange: Removed SmallVector completelyHenry Wilson
2019-03-25Fix #7411: Use industry production callback (if used) on initial industry car...PeterN
2019-03-09Feature: Non-rectangular sparse station catchment area.Peter Nelson
2019-03-09Codechange: Convert IndustryVector to a std::set.peter1138
2019-03-09Codechange: Convert StationList from SmallVector to std::set.peter1138
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...PeterN
2018-11-03Add: NewGRF support for 16-in-16-out industriesNiels Martin Hansen
2018-11-03Add: Industries can produce and accept up to 16 different cargoesNiels Martin Hansen
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-05-21Change: Add CargoTypes type for cargo masks. (#6790)PeterN
2017-11-25(svn r27932) -Fix (r0) [FS#6639]: Forest, candyfloss forest and battery farm ...frosch
2017-04-02(svn r27841) -Fix: Don't consider locks or ship depots as clear water when pl...peter1138
2014-09-21(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...rubidium
2014-08-13(svn r26729) -Feature: Warn about missing industries after generating a map.alberth
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2014-04-12(svn r26457) -Codechange: Remove unused parameter from SetIndustryCompletedplanetmaker
2014-02-10(svn r26328) -Fix: Warnings and compilation failures.frosch
2014-02-06(svn r26312) -Codechange: iterate the nearby tiles instead of the industry li...rubidium
2014-02-06(svn r26308) -Fix-ish: do not try to build more towns/industries than the poo...rubidium
2013-10-12(svn r25853) -Codechange: Simplify SetupFarmFieldFence by replacing the Axis ...zuu
2013-10-12(svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonc...zuu
2013-10-12(svn r25850) -Codechange: Merge IsBadFarmFieldTile and IsValidFarmFieldTile i...zuu
2013-10-12(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info...zuu
2013-05-12(svn r25238) -Feature: Display imminent closure of an industry in its view wi...alberth
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagl...planetmaker
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-10-22(svn r24623) -Feature: Allow GameScripts to construct and prospect industries...zuu
2012-09-08(svn r24513) -Add: [Script] ScriptIndustryType::IsProcessingIndustry.frosch
2012-05-26(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ...frosch
2012-05-26(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively dedupl...frosch
2012-04-28(svn r24186) -Feature: [NewGRF] Callback to set industry production level on ...frosch
2012-04-28(svn r24185) -Codechange: Deduplicate some only partly deduplicated code.frosch
2012-04-25(svn r24179) -Codechange: move some variables of Town to TownCacherubidium
2012-04-09(svn r24107) -Fix [FS#5143] (r3181): Glass-sprite of bubble-generator was not...frosch
2012-03-17(svn r24040) -Fix [FS#5095]: Improve error messages wrt. the placement restri...frosch
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-01(svn r23704) -Doc: Doxygen comment fixes and additions.alberth
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-15(svn r23526) -Codechange: unify cargos vs cargoesrubidium
2011-12-09(svn r23458) -Fix: don't assume all industries that cut trees have tile 0,0yexo
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain