Age | Commit message (Collapse) | Author |
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first run
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-CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries
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not telling "last_mo_production" when it is the production of the current month).
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the original one, so it's much easier to support industries that use this original format.
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newgrf data
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industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
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it'snot really grf related
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hardcoded-run-time tile acceptance and put in corresponding tile
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industry tiles specs
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table into the industry's spec.
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to the "type" member of industry struct
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and adjust a comment
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be found in the industry spec, so take it from there instead.
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one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later.
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Dynamically build the legends (name and color) for industries in the smallmap_gui.
All the tiny fonts industry names should be removed from language files soon.
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This makes the code clearer.
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in the smallmap_gui. Not used yet.
-Move the check proc array, in order to make it more useful latter.
-Add basic newGRF stuff on the industry spec. Not used yet.
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both in game and in creation mode.
Not used yet.
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what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
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animation data into IndustryTileSpec array
Added a few documentation on remaining animation arrays (mostly ToyLand ones)
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is. The new industry messages do not need a series of tests. Only one property to use.
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tags and (more than just) a few comments style.
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IndustryTileSPec, the alter ego of IndustrySpec.
It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources. More to come
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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