Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-15 | (svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational ↵ | belugas | |
Action 2 for Industries | |||
2007-08-02 | (svn r10759) -Codechange: make the industry struct use the pool item class ↵ | rubidium | |
as super class. | |||
2007-07-27 | (svn r10700) -Codechange: Enable to jump (by default) to the overriding ↵ | belugas | |
industry tile spec of the one been queried. Only on certain very specific circumstances do we need the original spec | |||
2007-07-24 | (svn r10675) -Codechange: unhardcode the industry types used in several ↵ | rubidium | |
locations of the source code. | |||
2007-07-20 | (svn r10639) -Codechange: Give meaninfull name to a magic number | belugas | |
2007-07-15 | (svn r10570) -Codechange: Add enum required for Callback 0x22: ↵ | belugas | |
CBID_INDUSTRY_AVAILABLE -Documentation: Add documentation for enum IndustryConstructionType, which describes how the industry has been created | |||
2007-07-11 | (svn r10508) -Codechange: allow customizable animation schemes for industries. | rubidium | |
2007-07-07 | (svn r10460) -Codechange: add some more variables needed for newindustries ↵ | rubidium | |
regarding to the creation of the industries. | |||
2007-07-06 | (svn r10459) -Codechange: add helper functions to determine whether an ↵ | rubidium | |
industry is a primary industry and how much it costs to build such an industry. | |||
2007-07-06 | (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵ | rubidium | |
amount of money and then it might (with a given chance) build a raw industry somewhere on the map. | |||
2007-07-05 | (svn r10447) -Codechange: Don't need to specify values on an enum when those ↵ | belugas | |
values are contiguous | |||
2007-07-04 | (svn r10439) -Codechange: initial steps for customized industry productions. | rubidium | |
2007-07-03 | (svn r10418) -Codechange: implement/resurrect the industry production flags. | rubidium | |
2007-07-01 | (svn r10406) -Fix [FS#968]: only industries in the temperate climate should ↵ | rubidium | |
be affected by the "do not increase production" flag. | |||
2007-06-28 | (svn r10379) -Codechange: silence a compiler warning (which was right) about ↵ | belugas | |
a variable too little for what's been asked to do | |||
2007-06-10 | (svn r10088) -Codechange: A typo and a code-style | belugas | |
2007-06-10 | (svn r10078) -Codechange: Centralize all industry counts data and access | belugas | |
2007-06-08 | (svn r10064) -Fix(r10063): compile again, when changing stuff. DOn't trust ↵ | belugas | |
first run | |||
2007-06-08 | (svn r10063) -Codechange: Change VARDEF for extern | belugas | |
-CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries | |||
2007-06-07 | (svn r10058) -Codechange: give some industry variable sensible names (like ↵ | rubidium | |
not telling "last_mo_production" when it is the production of the current month). | |||
2007-06-07 | (svn r10054) -Codechange: make the industries cost modifier look more like ↵ | rubidium | |
the original one, so it's much easier to support industries that use this original format. | |||
2007-05-31 | (svn r10001) -Codechange: Add support for removing dynamically allocated ↵ | belugas | |
newgrf data | |||
2007-05-29 | (svn r9976) -Codechange: Declare a writable array of specs for industry and ↵ | belugas | |
industry tiles. It will be initialized by the original data upon game start. Rename some enums to be more consistent too | |||
2007-05-29 | (svn r9974) -Codechange: Remove the enabled member of GRFFileProps, since ↵ | belugas | |
it'snot really grf related | |||
2007-05-29 | (svn r9969) -Codechange: Cleanup of industries (Step-14). Remove ↵ | belugas | |
hardcoded-run-time tile acceptance and put in corresponding tile | |||
2007-05-24 | (svn r9906) -Codechange: Add common properties for both industry and ↵ | belugas | |
industry tiles specs | |||
2007-05-20 | (svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds ↵ | belugas | |
table into the industry's spec. | |||
2007-05-18 | (svn r9870) -Codechange: Silence two compiler warnings and give proper type ↵ | belugas | |
to the "type" member of industry struct | |||
2007-05-18 | (svn r9868) -Codechange: bring external declaration of functions togueter ↵ | belugas | |
and adjust a comment | |||
2007-05-18 | (svn r9867) -Codechange: Remove data duplication. The exact same values can ↵ | belugas | |
be found in the industry spec, so take it from there instead. | |||
2007-05-17 | (svn r9866) -Codechange: remove the technical ↵ | rubidium | |
one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later. | |||
2007-04-26 | (svn r9721) -Codechange: -Codechange: Cleanup of industry_cmd (Step-12). ↵ | belugas | |
Dynamically build the legends (name and color) for industries in the smallmap_gui. All the tiny fonts industry names should be removed from language files soon. | |||
2007-04-19 | (svn r9676) -Codechange: introduce NUM_INDUSTRYTYPES instead of IT_END. | belugas | |
This makes the code clearer. | |||
2007-04-09 | (svn r9577) -Codechange: Add notion and data for industry map colour, used ↵ | belugas | |
in the smallmap_gui. Not used yet. -Move the check proc array, in order to make it more useful latter. -Add basic newGRF stuff on the industry spec. Not used yet. | |||
2007-04-03 | (svn r9550) -Codechange: Add notion and data of industry appearing chances, ↵ | belugas | |
both in game and in creation mode. Not used yet. | |||
2007-03-28 | (svn r9520) -Codechange: Add the notion of Industry behaviour. It means ↵ | belugas | |
what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc... | |||
2007-03-15 | (svn r9190) -Fix: Little typo in an enum. | belugas | |
2007-03-14 | (svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile ↵ | belugas | |
animation data into IndustryTileSpec array Added a few documentation on remaining animation arrays (mostly ToyLand ones) | |||
2007-03-09 | (svn r9075) -Codechange: Cleanup of industry_cmd (Step-7). Small step that ↵ | belugas | |
is. The new industry messages do not need a series of tests. Only one property to use. | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-03 | (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing ↵ | belugas | |
tags and (more than just) a few comments style. | |||
2007-02-21 | (svn r8827) -Codechange: Cleanup of industry_cmd (Step-6). Implementation of ↵ | belugas | |
IndustryTileSPec, the alter ego of IndustrySpec. It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources. More to come | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |