Age | Commit message (Collapse) | Author |
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introduce a ShowLandInfo() function.
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opening the new viewport. It might appear just below the cursor.
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logical location
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ShowBuildXxxToolbar().
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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before the details string.
Gentlemen, swap your string parameters.
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messages. Esp. do not close them automatically after some time.
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color and colour.
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except where it's used for backward compatability.
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the colour of the button
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-Codechange: related to this split the waterway based buttons from the landscape generation window
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window_gui.h/window.cpp because they belong there.
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functions/types to tilehighlight_*.h.
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from openttd.h to their own headers.
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declarations.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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single file instead of scattering the functionality over several files.
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place to a single location.
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while pressing the CTRL key. Patch by Phil Sophus.
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little neighbourhood. Based on a patch by Dominik.
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identical apart the caption. So remove one window definition and set manually the caption accordingly.
-Codechange: prepare the "type" of bridge parameter only once, at the beginning of the selection process. Makes less magic around.
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supporting NDS by default. Based on work by Dominik.
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rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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unneeded include from openttd.h.
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main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
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tools. Land is raised/lowered at the start and the rest of the area levelled to match. Patch by Roujin.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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and making it more logic where function definitions can be found.
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