Age | Commit message (Collapse) | Author |
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something more than whitespace as description of files that don't have a description.
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Sir Bob.
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okay (or lines starting with a space and then tabs).
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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in the group and depot GUI if appropriate
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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openttd.h) to group_type.h.
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dropdown widget
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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input, depot/group window wasn't updated (original patch by GrimRC)
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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vehicle, group vehicle list and station list.
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ungrouped is not technically a valid group, and ensure dropdown is removed
on any click in the window.
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dynamically, and assign an enum for the function return codes.
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the dropdown text/button. Other times is not needed and caused a double free.
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selected group is deleted by another player.
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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unneeded include from openttd.h.
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when it's not necessary.
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single location.
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that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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it was opened
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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done in *allocT functions.
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removing the last group
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same manner as others do.
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when the all vehicles are removed from the "current" group.
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WindowHighlightMode constants. Patch by SmatZ.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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list for other players. Patch by SmatZ.
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a depot.
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colour from before the currency was printed; this removes the need to make two strings for printing currencies (one for positive currencies and one for negative currencies).
-Fix [FS#1036]: do not use green for currencies as it is practically unreadable on CRT monitors.
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shortcut when being a spectator.
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IsValidVehicle(vehicle).
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Same as idea as for the previous commits, i.e. you could already do so but the button would be out of reach.
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