Age | Commit message (Collapse) | Author |
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new group
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currently selected group
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overlaps less with vehicle images.
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relatives
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vehicle type specific strings for a specific message
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used in the vehicle list GUIs.
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in a WWT_MATRIX data field.
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time, binary size and run time (with asserts disabled) should be improved
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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callback
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drawing API.
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constant names (Alberth)
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expanding them much easier (Alberth)
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holds the owner of whatever is shown in the window
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a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
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when they are deleted.
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depots, industries, towns and waypoints
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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ShowQueryString()
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-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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look exactly like the vehicle list instead of some buttons being one pixel wider/smaller.
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windows behave the same w.r.t. getting wider (by default) for trains than the other vehicles.
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relative size and the same absolute height for the vehicle list items.
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constants.
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industries and group gui
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with all other structs/classes that are in a pool.
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they are used as such
-Cleanup: some small things referring the change
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with GUIList function calls
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the group vehicle list
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