Age | Commit message (Collapse) | Author |
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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capacity.
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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and tooltip for scrollbars
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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from WWT_RESIZEBOX instances
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WindowDesc; it's determined from the (nested) widgets
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vehicle lists based on the font and the unit numbers in the list
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big font and RTL aware
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capacity/matrix initialisation
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step-heights from BaseVehicleListWindow::DrawVehicleListItems().
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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for more consistency and distinguishability.
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scrollbar wrappers
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new group
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currently selected group
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overlaps less with vehicle images.
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relatives
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vehicle type specific strings for a specific message
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used in the vehicle list GUIs.
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in a WWT_MATRIX data field.
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time, binary size and run time (with asserts disabled) should be improved
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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callback
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