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path: root/src/group_gui.cpp
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2007-12-08(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now ↵glx
done in *allocT functions.
2007-12-02(svn r11561) -Fix [FS#1504] (r11463): group list was not updated when ↵glx
removing the last group
2007-12-02(svn r11555) -Codechange: use the new members introduced in r11551.rubidium
2007-11-19(svn r11478) -Fix: two small layout issues with the vehicle grouping GUI.rubidium
2007-11-18(svn r11463) -Fix: some OSes seem not to handle allocating 0 bytes in the ↵rubidium
same manner as others do.
2007-11-15(svn r11441) -Fix [FS#1443]: manage list dropdown menu did not "disappear" ↵rubidium
when the all vehicles are removed from the "current" group.
2007-11-15(svn r11440) -Codechange: replace magic numbers with enumified ↵rubidium
WindowHighlightMode constants. Patch by SmatZ.
2007-11-04(svn r11374) -Codechange: Give meaning to the magical number that specifies ↵belugas
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383)
2007-09-09(svn r11067) -Codechange: also make it possible to use the advanced vehicle ↵rubidium
list for other players. Patch by SmatZ.
2007-08-29(svn r11001) -Codechange: unify the way to determine whether a vehicle is in ↵rubidium
a depot.
2007-08-29(svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.rubidium
2007-08-07(svn r10820) -Codechange: make negative currencies red and restore the ↵rubidium
colour from before the currency was printed; this removes the need to make two strings for printing currencies (one for positive currencies and one for negative currencies). -Fix [FS#1036]: do not use green for currencies as it is practically unreadable on CRT monitors.
2007-08-04(svn r10780) -Fix: assertion when opening the advanced vehicle list with the ↵rubidium
shortcut when being a spectator.
2007-08-02(svn r10756) -Codechange: use vehicle->IsValid in favour of ↵rubidium
IsValidVehicle(vehicle).
2007-07-27(svn r10710) -Codechange: allow automatic downsizing of the group window. ↵rubidium
Same as idea as for the previous commits, i.e. you could already do so but the button would be out of reach.
2007-07-27(svn r10704) -Codechange: provide an infrastructure to have resizable ↵rubidium
windows that are smaller than the default window size.
2007-07-14(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵rubidium
Matthias Wolf.
2007-07-01(svn r10408) -Codechange: make GetImage a class method of Vehicle instead of ↵rubidium
Get(Aircraft|RoadVeh|Ship|Train)Image.
2007-06-25(svn r10323) -Codechange: reference company name, number and player ↵peter1138
(president) name by index
2007-06-25(svn r10316) -Codechange: (consistently) use index to refer to group names. ↵peter1138
Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id.
2007-06-21(svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵rubidium
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong.
2007-06-21(svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵rubidium
place money in some string.
2007-05-22(svn r9898) -Fix (r9874): Many...peter1138
- Group protection status wasn't changed via a command. - Group renaming didn't check group owner (and in fact changed the owner, just like renaming a sign...). - Added owner checks to other group commands. - Invalidate window data after the command has been completed instead of after the command has been sent. This fixes gui issues in network play.
2007-05-20(svn r9891) -Fix [FS#787]: the manage list menu wasn't removed/updated when ↵rubidium
changing to another group making it able to perform "group" actions for "all vehicles", which would cause a crash.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.