Age | Commit message (Collapse) | Author |
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ShowQueryString()
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-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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look exactly like the vehicle list instead of some buttons being one pixel wider/smaller.
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windows behave the same w.r.t. getting wider (by default) for trains than the other vehicles.
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relative size and the same absolute height for the vehicle list items.
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constants.
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industries and group gui
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with all other structs/classes that are in a pool.
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they are used as such
-Cleanup: some small things referring the change
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with GUIList function calls
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the group vehicle list
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constructor
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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VehicleGroupWindow.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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Sir Bob.
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okay (or lines starting with a space and then tabs).
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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in the group and depot GUI if appropriate
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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openttd.h) to group_type.h.
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dropdown widget
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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input, depot/group window wasn't updated (original patch by GrimRC)
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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vehicle, group vehicle list and station list.
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ungrouped is not technically a valid group, and ensure dropdown is removed
on any click in the window.
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dynamically, and assign an enum for the function return codes.
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the dropdown text/button. Other times is not needed and caused a double free.
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selected group is deleted by another player.
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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unneeded include from openttd.h.
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when it's not necessary.
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single location.
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