Age | Commit message (Collapse) | Author |
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they are basically the same thing
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callback
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drawing API.
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constant names (Alberth)
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expanding them much easier (Alberth)
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holds the owner of whatever is shown in the window
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a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
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when they are deleted.
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depots, industries, towns and waypoints
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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ShowQueryString()
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-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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look exactly like the vehicle list instead of some buttons being one pixel wider/smaller.
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windows behave the same w.r.t. getting wider (by default) for trains than the other vehicles.
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relative size and the same absolute height for the vehicle list items.
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constants.
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industries and group gui
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with all other structs/classes that are in a pool.
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they are used as such
-Cleanup: some small things referring the change
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with GUIList function calls
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the group vehicle list
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constructor
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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VehicleGroupWindow.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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Sir Bob.
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okay (or lines starting with a space and then tabs).
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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in the group and depot GUI if appropriate
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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