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path: root/src/group_gui.cpp
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2007-07-14(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵rubidium
Matthias Wolf.
2007-07-01(svn r10408) -Codechange: make GetImage a class method of Vehicle instead of ↵rubidium
Get(Aircraft|RoadVeh|Ship|Train)Image.
2007-06-25(svn r10323) -Codechange: reference company name, number and player ↵peter1138
(president) name by index
2007-06-25(svn r10316) -Codechange: (consistently) use index to refer to group names. ↵peter1138
Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id.
2007-06-21(svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵rubidium
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong.
2007-06-21(svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵rubidium
place money in some string.
2007-05-22(svn r9898) -Fix (r9874): Many...peter1138
- Group protection status wasn't changed via a command. - Group renaming didn't check group owner (and in fact changed the owner, just like renaming a sign...). - Added owner checks to other group commands. - Invalidate window data after the command has been completed instead of after the command has been sent. This fixes gui issues in network play.
2007-05-20(svn r9891) -Fix [FS#787]: the manage list menu wasn't removed/updated when ↵rubidium
changing to another group making it able to perform "group" actions for "all vehicles", which would cause a crash.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.