Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-19 | (svn r11478) -Fix: two small layout issues with the vehicle grouping GUI. | rubidium | |
2007-11-18 | (svn r11463) -Fix: some OSes seem not to handle allocating 0 bytes in the ↵ | rubidium | |
same manner as others do. | |||
2007-11-15 | (svn r11441) -Fix [FS#1443]: manage list dropdown menu did not "disappear" ↵ | rubidium | |
when the all vehicles are removed from the "current" group. | |||
2007-11-15 | (svn r11440) -Codechange: replace magic numbers with enumified ↵ | rubidium | |
WindowHighlightMode constants. Patch by SmatZ. | |||
2007-11-04 | (svn r11374) -Codechange: Give meaning to the magical number that specifies ↵ | belugas | |
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383) | |||
2007-09-09 | (svn r11067) -Codechange: also make it possible to use the advanced vehicle ↵ | rubidium | |
list for other players. Patch by SmatZ. | |||
2007-08-29 | (svn r11001) -Codechange: unify the way to determine whether a vehicle is in ↵ | rubidium | |
a depot. | |||
2007-08-29 | (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. | rubidium | |
2007-08-07 | (svn r10820) -Codechange: make negative currencies red and restore the ↵ | rubidium | |
colour from before the currency was printed; this removes the need to make two strings for printing currencies (one for positive currencies and one for negative currencies). -Fix [FS#1036]: do not use green for currencies as it is practically unreadable on CRT monitors. | |||
2007-08-04 | (svn r10780) -Fix: assertion when opening the advanced vehicle list with the ↵ | rubidium | |
shortcut when being a spectator. | |||
2007-08-02 | (svn r10756) -Codechange: use vehicle->IsValid in favour of ↵ | rubidium | |
IsValidVehicle(vehicle). | |||
2007-07-27 | (svn r10710) -Codechange: allow automatic downsizing of the group window. ↵ | rubidium | |
Same as idea as for the previous commits, i.e. you could already do so but the button would be out of reach. | |||
2007-07-27 | (svn r10704) -Codechange: provide an infrastructure to have resizable ↵ | rubidium | |
windows that are smaller than the default window size. | |||
2007-07-14 | (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵ | rubidium | |
Matthias Wolf. | |||
2007-07-01 | (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of ↵ | rubidium | |
Get(Aircraft|RoadVeh|Ship|Train)Image. | |||
2007-06-25 | (svn r10323) -Codechange: reference company name, number and player ↵ | peter1138 | |
(president) name by index | |||
2007-06-25 | (svn r10316) -Codechange: (consistently) use index to refer to group names. ↵ | peter1138 | |
Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id. | |||
2007-06-21 | (svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵ | rubidium | |
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong. | |||
2007-06-21 | (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵ | rubidium | |
place money in some string. | |||
2007-05-22 | (svn r9898) -Fix (r9874): Many... | peter1138 | |
- Group protection status wasn't changed via a command. - Group renaming didn't check group owner (and in fact changed the owner, just like renaming a sign...). - Added owner checks to other group commands. - Invalidate window data after the command has been completed instead of after the command has been sent. This fixes gui issues in network play. | |||
2007-05-20 | (svn r9891) -Fix [FS#787]: the manage list menu wasn't removed/updated when ↵ | rubidium | |
changing to another group making it able to perform "group" actions for "all vehicles", which would cause a crash. | |||
2007-05-19 | (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵ | rubidium | |
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. |