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path: root/src/group_cmd.cpp
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2007-07-08(svn r10475) -Fix [FS#996]: some wrong comments for a few of the (vehicle) ↵rubidium
group related actions.
2007-06-27(svn r10364) -Fix [FS#706]: checking for duplicate custom names was ↵peter1138
inconsistent, and tested all 'namespaces'. now only check names of the same type.
2007-06-25(svn r10316) -Codechange: (consistently) use index to refer to group names. ↵peter1138
Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id.
2007-06-18(svn r10205) -Codechange: refactor returning of cost, so it can be more ↵rubidium
easily modified.
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-06-01(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace ↵maedhros
individual checks depending on the vehicle type.
2007-05-23(svn r9902) -Fix (r9898): Don't check group owner when adding a vehicle to ↵peter1138
the 'default' group.
2007-05-22(svn r9898) -Fix (r9874): Many...peter1138
- Group protection status wasn't changed via a command. - Group renaming didn't check group owner (and in fact changed the owner, just like renaming a sign...). - Added owner checks to other group commands. - Invalidate window data after the command has been completed instead of after the command has been sent. This fixes gui issues in network play.
2007-05-19(svn r9882) -Fix (r9874): the "default group" is also a valid group in some ↵rubidium
cases.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.