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path: root/src/group_cmd.cpp
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2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11667) -Codechange: split window.h into a header that defines some ↵rubidium
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-09-09(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the ↵rubidium
Vehicle::first pointer correctly set.
2007-08-31(svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same ↵rubidium
type when adding new vehicles to a group. Patch by SmatZ.
2007-08-30(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵rubidium
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-05(svn r10799) -Fix: only calling QuickFree and not the destructor on pool ↵rubidium
cleanups might cause memory leaks due to the way C++ works.
2007-08-02(svn r10756) -Codechange: use vehicle->IsValid in favour of ↵rubidium
IsValidVehicle(vehicle).
2007-08-02(svn r10751) -Codechange: make the group struct use the pool item class as ↵rubidium
super class.
2007-07-08(svn r10475) -Fix [FS#996]: some wrong comments for a few of the (vehicle) ↵rubidium
group related actions.
2007-06-27(svn r10364) -Fix [FS#706]: checking for duplicate custom names was ↵peter1138
inconsistent, and tested all 'namespaces'. now only check names of the same type.
2007-06-25(svn r10316) -Codechange: (consistently) use index to refer to group names. ↵peter1138
Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id.
2007-06-18(svn r10205) -Codechange: refactor returning of cost, so it can be more ↵rubidium
easily modified.
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-06-01(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace ↵maedhros
individual checks depending on the vehicle type.
2007-05-23(svn r9902) -Fix (r9898): Don't check group owner when adding a vehicle to ↵peter1138
the 'default' group.
2007-05-22(svn r9898) -Fix (r9874): Many...peter1138
- Group protection status wasn't changed via a command. - Group renaming didn't check group owner (and in fact changed the owner, just like renaming a sign...). - Added owner checks to other group commands. - Invalidate window data after the command has been completed instead of after the command has been sent. This fixes gui issues in network play.
2007-05-19(svn r9882) -Fix (r9874): the "default group" is also a valid group in some ↵rubidium
cases.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.