Age | Commit message (Collapse) | Author |
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When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
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circular group hierarchy (3298)
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Group names are visual identifiers, and do not need to be unique.
Group sorting already falls back to group ID if names are the same, so that sorted
list position is stable.
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* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
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Juanjo) (#7046)
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(Juanjo)
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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type.
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autoreplace protection. (Juanjo)
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caption. (Juanjo)
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patch by Juanjo)
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order list to a group. (Juanjo)
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passed the vehicle type in all cases, but the type is actually not needed.
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statistics of DEFAULT group.
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DecreaseGroupNumVehicle() with GroupStatistics::CountVehicle().
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GroupStatistics::UpdateAfterLoad().
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more likely to be updates [d-m].
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some headers
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to increase the vehicle pool limit
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chain and group count was off when moving a front engine within the same train and the new front isn't an engine.
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for more consistency and distinguishability.
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