Age | Commit message (Collapse) | Author |
|
|
|
more likely to be updates [d-m].
|
|
which were sometimes missing and sometimes just typos
|
|
|
|
|
|
|
|
time, binary size and run time (with asserts disabled) should be improved
|
|
variable instead of var->index
|
|
parameters
|
|
PoolItem::IsValidID() and PoolItem::Get()
|
|
PoolItem::IsValidID(index)
|
|
PoolItem::GetPoolSize()
|
|
|
|
see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
something more than whitespace as description of files that don't have a description.
|
|
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
|
|
unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
|
openttd.h) to group_type.h.
|
|
inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP.
|
|
|
|
now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
|
|
|
|
|
|
|
group. Patch by frosch.
|
|
cleanups might cause memory leaks due to the way C++ works.
|
|
super class.
|
|
Matthias Wolf.
|
|
|
|
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
|