Age | Commit message (Collapse) | Author |
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stickyable
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isn't resizable
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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font and RTL aware
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league windows RTL aware
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so draw
the Y-axis ticks manually.
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instead of using absolute pixel placement. X-axis labels still need work for large fonts.
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WindowDesc; it's determined from the (nested) widgets
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for more consistency and distinguishability.
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too instead of complicating the graph GUI invalidate code.
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virtual function
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calculated wrong
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although it still needs some improvements
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the derived class.
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relatives
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Two values used intead of just one, as it gives more possibilities to those who dare...
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windows
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valid CargoSpecs
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nested widget tree.
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and cargo payment window in the window handling code (erikjanp)
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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DrawString.
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they were multiline strings being drawn using DrawString instead of DrawStringMultiLine.
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