Age | Commit message (Collapse) | Author |
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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DrawString.
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they were multiline strings being drawn using DrawString instead of DrawStringMultiLine.
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graph windows.
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this ID' from 'some' strings and replace the string name with something more sensible.
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enumerated value in graph legend window.
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delivered cargo, and company value windows.
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drawing API.
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expanding them much easier (Alberth)
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color and colour.
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add a bit of type strictness.
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(without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
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constants and use the proper type for a few variables.
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client so it is immediatelly clear which one you are working with.
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causing the payment graph to show the wrong data.
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representation of another.
If you want to customize it more easily, why not a simple const of said enum value?
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enum values
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CompanyLeagueWindow
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from lots
of windows causing 'two stage' opening effect.
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graph legenda windows.
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the Window class and remove Window from their naming.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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unneeded include from openttd.h.
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that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
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