Age | Commit message (Collapse) | Author |
|
font and RTL aware
|
|
league windows RTL aware
|
|
so draw
the Y-axis ticks manually.
|
|
instead of using absolute pixel placement. X-axis labels still need work for large fonts.
|
|
|
|
WindowDesc; it's determined from the (nested) widgets
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for more consistency and distinguishability.
|
|
too instead of complicating the graph GUI invalidate code.
|
|
|
|
virtual function
|
|
calculated wrong
|
|
|
|
although it still needs some improvements
|
|
|
|
the derived class.
|
|
relatives
|
|
Two values used intead of just one, as it gives more possibilities to those who dare...
|
|
|
|
windows
|
|
|
|
|
|
valid CargoSpecs
|
|
|
|
nested widget tree.
|
|
and cargo payment window in the window handling code (erikjanp)
|
|
PoolItem::IsValidID() and PoolItem::Get()
|
|
PoolItem::IsValidID(index)
|
|
|
|
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
|
|
DrawString.
|
|
they were multiline strings being drawn using DrawString instead of DrawStringMultiLine.
|
|
|
|
graph windows.
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
enumerated value in graph legend window.
|
|
|
|
|
|
delivered cargo, and company value windows.
|
|
|
|
|
|
drawing API.
|
|
|
|
expanding them much easier (Alberth)
|
|
|