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2021-05-29Codechange: Rename window related DeleteXXX to match new behaviourglx22
2021-05-29Codechange: move from C-string to std::string for DoCommandrubidium42
2021-02-28Fix: [Network] don't desync if client leaves before you finish downloading mapPatric Stout
When you are downloading a map, all the commands are queued up for you. Clients joining/leaving is done by the network protocol, and as such are processed immediately. This means that by the time you are processing the commands, a client that triggered it, might already have left. So, all commands that do something with ClientID, shouldn't error on an invalid ClientID when DC_EXEC is set, but gracefully handle the command anyway, to make sure the game-state is kept in sync with all the clients that did execute the DoCommand while the now-gone client was still there. Additionally, in the small chance a client disconnects between the server validating a DoCommand and the command being executed, also just process the command as if the client was still there. Otherwise, lag or latency can cause clients that did not receive the disconnect yet to desync.
2021-02-14Feature: [GS] Allow non-question type windows to have no buttonsdP
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-04-10Fix a5681d3e: Make goal question ID use 16 bits again (#8072)Pavel Stupnikov
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-07-14Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID ↵dP
< 2**16
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2018-04-28Feature: Add GS method to question a single client (#6748)Pavel Stupnikov
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-02-27(svn r26382) -Fix [FS#5932] (r25372): All goal commands invalidated the goal ↵frosch
list of company 0.
2013-11-16(svn r26012) -Add: new goal type that show a story page when clickedzuu
2013-09-13(svn r25761) -Change: Disable story/goal buttons when there is no content to ↵zuu
show instead of when there is zero companies
2013-05-26(svn r25296) -Feature: Goals can now have a progress text and/or be marked ↵zuu
as completed.
2012-02-15(svn r23950) -Fix (r23731) [FS#5063]: never show GSGoal::Question() to ↵truebrain
spectators. Accidently INVALID_COMPANY == COMPANY_SPECTATOR
2012-01-21(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question ↵rubidium
window's title from a (small) set of options
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-03(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵truebrain
company(ies). It can contain random text, and at most 3 buttons from a collection of 17
2011-12-23(svn r23665) -Fix (r23664): revert, and apply other fix, which allows ↵truebrain
switching companies safely in SinglePlayer
2011-12-23(svn r23664) -Fix: adding goals with a company were still added for all ↵truebrain
companies. Tnx to Zuu for reporting (although cryptic :D)
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain