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2009-05-17(svn r16342) -Feature(tte): Display base graphics description in game ↵frosch
options window.
2009-02-07(svn r15389) -Feature: Add ability to select which base graphics set is used ↵peter1138
from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
2009-01-08(svn r14907) -Codechange: Remove 32 character limit from driver/blitter ↵peter1138
selection and parameters.
2008-08-31(svn r14197) -Codechange: rework (original) base graphics determination ↵rubidium
methods. This yields in the following: -Feature: make configuring the to-be-used base graphics via openttd.cfg and the command line possible. -Feature: allow both the German as well as non-German toyland graphics as "correct" and official graphics. -Feature: allow people to create their own base graphics easily and without requiring code changes.
2008-08-24(svn r14151) -Codechange: make it possible to choose between the DOS and ↵rubidium
Windows graphics packs while retaining the possibility to override the palette.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-10-20(svn r11321) -Codechange: add support to load different graphics for ↵rubidium
halftile slopes using a NewGRF. Patch by frosch.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-01(svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few ↵belugas
comments style.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.