Age | Commit message (Collapse) | Author |
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'support8bpp' setting.
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to speed up palette animation.
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pretty recent version. Use operator* instead.
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Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter.
See issue #6469.
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switching blitters. (JGR)
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a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
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openttd.grf is now always loaded and provides all extra graphics in case the (possibly outdated) baseset does not.
orig_extra.grf contains graphics specific to the original baseset only.
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multiplayer chat text is on screen.
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modes.
-Remove: [win32] fullscreen_bpp setting, which is replaced by above setting.
-Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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so the non-animated optimizations can actually be used in an easy manner (based on patch by MJP)
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32bpp-sse4-anim blitter (MJP)
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Eagle_rainbow)
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blitters.
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bytes of the file.
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parameter to determine what to do
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NewGRF indication.
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blitter which OpenTTD uses to decide which blitter to load.
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code of loading old style GRFs
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for their directory
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-Remove: the '-i' option for palette selection.
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base grf.
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for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics and '-i' option.
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some headers
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changing base graphics, so the cursor does not glitch if it becomes bigger.
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only providing the "extra" base graphics in one palette and doing the conversion upon loading; the conversion has existed for a while, but now the NewGRF can tell its palette using Action 14 thus it can enable the conversion for only that NewGRF.
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bitmask/bitset
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were unreadable
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sure all members are properly initialized
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