Age | Commit message (Collapse) | Author |
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blitters.
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bytes of the file.
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parameter to determine what to do
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NewGRF indication.
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blitter which OpenTTD uses to decide which blitter to load.
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code of loading old style GRFs
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for their directory
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-Remove: the '-i' option for palette selection.
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base grf.
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for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics and '-i' option.
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some headers
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changing base graphics, so the cursor does not glitch if it becomes bigger.
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only providing the "extra" base graphics in one palette and doing the conversion upon loading; the conversion has existed for a while, but now the NewGRF can tell its palette using Action 14 thus it can enable the conversion for only that NewGRF.
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bitmask/bitset
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were unreadable
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sure all members are properly initialized
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caused segfaults
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load the NoMusic/NoSound sets when there is another set
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if a header require a header make it include that header
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to find them. Also refer to the readme in some error messages.
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3rdparty directory.
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files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files.
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error message it
outputs. This makes the function return faster in the common case when all
files are in order, by not doing another set of MD5 checks.
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could behave randomly
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more complete one
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duplicates (even if the versions differ).
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unnecessarily add it.
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options window.
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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graphics sets are queried making it fairly unlikely that downloaded graphics sets override the original graphics.
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currently loaded base graphics pack has less than 2 valid graphics files. For example when someone replaces all his/her original base graphics with custom work (but keeps the name) or renames the dos ones to windows or vice versa.
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from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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