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2010-07-03(svn r20067) -Add: special modifier (GLOBAL) to mark hotkeys as global hotkeysyexo
2010-07-03(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfgyexo
2010-04-17(svn r19654) -Codechange: Use Extract<> in more places.frosch
2010-03-23(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT ↵smatz
and DECLARE_ENUM_AS_BIT_SET
2010-01-21(svn r18872) -Codechange: introduce PaletteID and use itrubidium
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-22(svn r16628) -Codechange: remove one gcc2 hacksmatz
2009-06-20(svn r16606) -Doc: Added/fixed doxygen comments.alberth
2009-06-20(svn r16604) -Codechange: Use FS_BEGIN for iterating over fonts.alberth
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-09(svn r15425) -Codechange: some color->colour changes and type safety.rubidium
2009-01-11(svn r14997) -Fix [FS#2524](r14223): when handling invalid sprites, entry in ↵smatz
spritecache data could lose its parent
2008-10-13(svn r14461) -Document: add some doxygen comments (Albert)rubidium
2008-09-07(svn r14260) -Fix [FS#2277]: merge keycode for "normal" 0-9 keys and keypad ↵rubidium
0-9 keys so people don't get confused that the keypad doesn't work as expected.
2008-09-02(svn r14223) -Codechange: make GetSprite aware of the 4 different types of ↵rubidium
sprites: fonts, recolour, mapgen and normal sprites.
2008-08-24(svn r14152) -Fix (r14146): Apple decided to use a name I wanted to use... ↵rubidium
thus making compilation fail on OSX (planetmaker)
2008-08-23(svn r14146) -Codechange: allow palette override in both ways and remove ↵rubidium
some unneeded '(x == 0) ? 0 : 1' constructs.
2008-08-09(svn r14027) -Codechange: Document a bit the DoDrawString function while ↵belugas
removing yet som more magic numbers and one "false" colour
2008-08-08(svn r14016) -Codechange: Remove some magical numbersbelugas
2008-08-01(svn r13910) -Document: string drawing related functions and types (Alberth)rubidium
2008-07-20(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot ↵rubidium
gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
2008-06-28(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' ↵frosch
into their own parameter.
2008-06-26(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵smatz
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-18(svn r13571) -Codechange: define channels in struct Colour in different ↵smatz
order on LE and BE machines
2008-04-24(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better ↵rubidium
understandable.
2008-04-05(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging ↵smatz
in the group and depot GUI if appropriate
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium