Age | Commit message (Collapse) | Author |
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validated to be a text colour
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to TextColour
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milliseconds per game tick and use it
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and DECLARE_ENUM_AS_BIT_SET
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if a header require a header make it include that header
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color and colour.
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spritecache data could lose its parent
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0-9 keys so people don't get confused that the keypad doesn't work as expected.
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sprites: fonts, recolour, mapgen and normal sprites.
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thus making compilation fail on OSX (planetmaker)
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some unneeded '(x == 0) ? 0 : 1' constructs.
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removing yet som more magic numbers and one "false" colour
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gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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into their own parameter.
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encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
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order on LE and BE machines
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understandable.
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in the group and depot GUI if appropriate
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