Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-20 | (svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot ↵ | rubidium | |
gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim". | |||
2008-06-28 | (svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' ↵ | frosch | |
into their own parameter. | |||
2008-06-26 | (svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵ | smatz | |
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average. | |||
2008-06-18 | (svn r13571) -Codechange: define channels in struct Colour in different ↵ | smatz | |
order on LE and BE machines | |||
2008-04-24 | (svn r12863) -Codechange: rewrite GeneratePlayerColour to be better ↵ | rubidium | |
understandable. | |||
2008-04-05 | (svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging ↵ | smatz | |
in the group and depot GUI if appropriate | |||
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |