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path: root/src/gfx_type.h
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2008-08-09(svn r14027) -Codechange: Document a bit the DoDrawString function while ↵belugas
removing yet som more magic numbers and one "false" colour
2008-08-08(svn r14016) -Codechange: Remove some magical numbersbelugas
2008-08-01(svn r13910) -Document: string drawing related functions and types (Alberth)rubidium
2008-07-20(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot ↵rubidium
gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
2008-06-28(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' ↵frosch
into their own parameter.
2008-06-26(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵smatz
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-18(svn r13571) -Codechange: define channels in struct Colour in different ↵smatz
order on LE and BE machines
2008-04-24(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better ↵rubidium
understandable.
2008-04-05(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging ↵smatz
in the group and depot GUI if appropriate
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium