Age | Commit message (Collapse) | Author |
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This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
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Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.
Co-authored-by: milek7 <me@milek7.pl>
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* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
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sprites.
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a file no its own. (Cif)
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scrolled/jumped way to far, when OpenTTD lagged during mouse event processing.
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modes.
-Remove: [win32] fullscreen_bpp setting, which is replaced by above setting.
-Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
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dirty variables into a single structure
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-Remove: the '-i' option for palette selection.
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validated to be a text colour
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to TextColour
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milliseconds per game tick and use it
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and DECLARE_ENUM_AS_BIT_SET
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if a header require a header make it include that header
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color and colour.
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spritecache data could lose its parent
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0-9 keys so people don't get confused that the keypad doesn't work as expected.
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sprites: fonts, recolour, mapgen and normal sprites.
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thus making compilation fail on OSX (planetmaker)
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some unneeded '(x == 0) ? 0 : 1' constructs.
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removing yet som more magic numbers and one "false" colour
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gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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into their own parameter.
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encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
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order on LE and BE machines
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understandable.
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in the group and depot GUI if appropriate
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