Age | Commit message (Collapse) | Author |
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ability to find a font
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dirty variables into a single structure
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lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing.
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smallmap and fix some windows palette indices.
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indices with the DOS palette indices.
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-Remove: the '-i' option for palette selection.
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Blitter::DrawLine().
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more likely to be updates [d-m].
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changing base graphics, so the cursor does not glitch if it becomes bigger.
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const char* instead of StringID
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DrawStringMultiLine().
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variables and side effects. This also fixes the 'colour' parameter of DrawStringMultiLine().
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consisted of unrelated values use static const (u)int
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and DECLARE_ENUM_AS_BIT_SET
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depot
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newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string.
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strings.
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DrawString.
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same as for DrawString (except the addition of the bottom parameter)
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fonts
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and ai debug output don't get swapped (those are untranslateable anyways)
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-Fix (r15800): off-by-one w.r.t. offsets
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new one.
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drawing API
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drawing API.
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API.
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the new one.
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported.
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thus making compilation fail on OSX (planetmaker)
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some unneeded '(x == 0) ? 0 : 1' constructs.
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'true' and 'false' more intuitively useable.
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