Age | Commit message (Collapse) | Author |
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modes.
-Remove: [win32] fullscreen_bpp setting, which is replaced by above setting.
-Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
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so the non-animated optimizations can actually be used in an easy manner (based on patch by MJP)
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textfile GUI (LordAro)
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string.
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directly without a trip through the window messaging system.
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keyboard handler.
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than default fonts, so get rid of it
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FontCache instances
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string with line warping
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i=0..(n-1)) is not the broadest n-digit number.
-Fix [FS#5562]: Proper size-estimation for numbers with n digits.
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of them.
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Eagle_rainbow)
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black or white depending on the background colour. (sbr)
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it doesn't fit in 4 lines.
If you resize the window so it's smaller than default the text might still not fit
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ability to find a font
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dirty variables into a single structure
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lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing.
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smallmap and fix some windows palette indices.
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indices with the DOS palette indices.
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-Remove: the '-i' option for palette selection.
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Blitter::DrawLine().
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more likely to be updates [d-m].
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changing base graphics, so the cursor does not glitch if it becomes bigger.
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const char* instead of StringID
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DrawStringMultiLine().
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variables and side effects. This also fixes the 'colour' parameter of DrawStringMultiLine().
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consisted of unrelated values use static const (u)int
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and DECLARE_ENUM_AS_BIT_SET
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depot
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newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string.
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strings.
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DrawString.
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same as for DrawString (except the addition of the bottom parameter)
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fonts
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and ai debug output don't get swapped (those are untranslateable anyways)
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