Age | Commit message (Collapse) | Author |
|
sprite as cursor.
|
|
|
|
hardcode the values for that enum.
|
|
as GameMode instead of as byte.
|
|
Now use the same method of handling the colour as it would do when drawing a string instead of a character.
|
|
color and colour.
|
|
|
|
|
|
|
|
ICU's headers.
|
|
and strecpy where direct conversion is possible
|
|
language file instead of hardcoding one.
|
|
|
|
scripts and connecting Arabic characters.
|
|
sprites: fonts, recolour, mapgen and normal sprites.
|
|
some unneeded '(x == 0) ? 0 : 1' constructs.
|
|
|
|
OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box.
|
|
|
|
one. And constify it too.
|
|
as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
|
|
few comments added too.
|
|
names. And add a few comments on the _extra_palette_values array.
|
|
'true' and 'false' more intuitively useable.
|
|
0xFE number. Exact meaning will need to be found later.
|
|
removing yet som more magic numbers and one "false" colour
|
|
|
|
enum values
|
|
|
|
|
|
gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
|
|
|
|
of ignoring it and returning a too long string.
|
|
into their own parameter.
|
|
Dimension instead of uint16[2] for resolutions
|
|
resolution sorting
|
|
cause deadlocks or crashes
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
|
|
tile-info-window.
|
|
from openttd.h to their own headers.
|
|
something more than whitespace as description of files that don't have a description.
|
|
|
|
|
|
Patch by Alberth.
|
|
someone without a keyboard can enter text too. Patch by Dominik.
|
|
when the variable can just be unsigned...
|
|
|
|
unneeded include from openttd.h.
|
|
usage of 32bpp-anim animation buffer during giant screenshots.
|