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2020-01-07Add: Filled polygon drawing functionNiels Martin Hansen
2019-12-23Add: a TextColour flag to ignore colour changes from stringsglx
2019-11-25Fix: Do not refer to a function in the documentation that was removed years ↵stormcone
ago (#7844) The 'DoDrawString' was removed with this commit: f11300d
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-04-29Codechange: Remove PauseModeByteCharles Pigott
2019-04-29Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByteCharles Pigott
2019-04-18Codechange: use std::vector for _resolutionsglx
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Codechange: Replace AutoDeleteSmallVector with direct std::vector use in ↵Michael Lutz
text layout code.
2019-04-09Codechange: Store text layout runs directly as values in a std::vector ↵Michael Lutz
instead of heap allocated. This reduces memory allocations and heap fragmentation.
2019-04-06Codechange: Use platform independent C++11 function for sleeping on a thread.Michael Lutz
2019-04-06Codechange: Replace custom mutex code with C++11 mutex'es.Michael Lutz
A conforming compiler with a valid <mutex>-header is expected. Most parts of the code assume that locking a mutex will never fail unexpectedly, which is generally true on all common platforms that don't just pretend to be C++11. The use of condition variables in driver code is checked.
2019-03-28Fix: MSVC warnings (#7423)glx22
2019-03-26Codechange: Replaced SmallVector::[Begin|End]() with std alternativesHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Include() with include()Henry Wilson
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-02-24Fix #7266: Reorder reinitialization of caches when changing font zoom level. ↵PeterN
(#7273)
2019-02-23Feature: Add option to adjust font size separately from GUI size. (#7003)Greg Carlin
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-01-25Fix #7007: deadlock when launched with -n switchglx
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-06-24Fix: Poor contrast in cargo dest flow legend window cargo labels.Jonathan G Rennison
Select foreground colour depending on the brightness of the background. Previously all cargo labels were rendered using black text, even the background cargo colour was dark/black. As an example: FIRS coal was black text on a black background.
2018-04-29Remove: WinCE supportPatric Stout
2016-08-15(svn r27628) -Codechange: Prepare for drawing cursors consisting of multiple ↵frosch
sprites.
2016-08-15(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.frosch
2015-08-10(svn r27381) -Fix: Warnings due to C++11 requirements for explicit narrowing ↵michi_cc
conversions in initializer lists.
2015-07-26(svn r27340) -Fix [FS#6338]: Silence warning by moving _string_colourmap to ↵frosch
a file no its own. (Cif)
2015-06-28(svn r27324) -Fix: Remove corner-case optimisation for line drawing, which ↵frosch
failed for dashed lines. (noticed by adf88)
2015-06-28(svn r27323) -Fix: Spelling.frosch
2015-06-28(svn r27322) -Fix: Clipping of inclined lines did not account for the ↵frosch
'horizontal width' being bigger than the 'real width'. (adf88)
2015-02-28(svn r27172) -Fix [FS#6238] (r27167): Apparently Windows randomly drops ↵frosch
SetCursorPos calls. According to internet due to incorrect/missing synchronisation in threads accessing the event queue.
2015-02-22(svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling ↵frosch
scrolled/jumped way to far, when OpenTTD lagged during mouse event processing.
2015-02-01(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ↵frosch
ScaleGUITrad().
2014-10-12(svn r27004) -Codechange: Make GUI size apply to (sprite-font) text as well.peter1138
2014-10-11(svn r26990) -Feature: Add option to choose normal, double or quad-size ↵peter1138
interface.
2014-10-06(svn r26969) -Fix (r26869): black palette didn't work very well with ↵rubidium
unmasked 32bpp sprites
2014-10-05(svn r26965) -Codechange: Add palette bit to indicate that palette is ↵peter1138
actually a text colour remap, and draw closebox as a sprite, using said bit. Change news popup to use closebox widget for its closebox.
2014-09-07(svn r26792) -Fix: TC_NO_SHADE did not work for 32bpp text rendering.frosch
2014-04-28(svn r26538) -Codechange: remove double accounting of the driversrubidium
2014-04-27(svn r26522) -Add: A config-file-only setting to disable usage of 8bpp video ↵frosch
modes. -Remove: [win32] fullscreen_bpp setting, which is replaced by above setting. -Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-16(svn r26467) -Fix: Include shadow on ...peter1138
2014-04-13(svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to ↵peter1138
work for non-8bpp-mapped sprites.
2014-01-02(svn r26209) -Codechange: remove some template magic and simplify some coderubidium
2014-01-02(svn r26204) -Codechange: rework GfxBlitter to remove some unneeded ↵rubidium
operations when there is no sub sprite (based on patch by MJP)
2014-01-02(svn r26203) -Codechange: unduplicate GfxMainBlitter and GfxMainBlitterViewportrubidium
2013-11-16(svn r26018) -Codechange: since there's a wrapper for ICU functions now, we ↵rubidium
can use proper coding style for names again
2013-11-16(svn r26016) -Codechange: prepare for some class renamesrubidium
2013-11-16(svn r26015) -Codechange: some constificatonrubidium