Age | Commit message (Collapse) | Author |
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dirty blocks/rectangles
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font, all other text started glitching.
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trigger changing the blitter which triggers re-entrant locking
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it doesn't fit in 4 lines.
If you resize the window so it's smaller than default the text might still not fit
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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ability to find a font
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instead of declaring it in 6 other files
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dirty variables into a single structure
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during progress instead of waiting 200ms
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needed)
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variables to progress.cpp/h
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lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing.
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indices with the DOS palette indices.
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-Remove: the '-i' option for palette selection.
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Blitter::DrawLine().
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more likely to be updates [d-m].
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to TextColour
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the language "list"
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ICU isn't linked and thus doesn't remove them
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some headers
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white, so they are recoloured to grey in coloured newspaper instead of blue.
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changing base graphics, so the cursor does not glitch if it becomes bigger.
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const char* instead of StringID
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missed :)
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lines simplifies code.
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DrawStringMultiLine().
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not needed further.
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variables and side effects. This also fixes the 'colour' parameter of DrawStringMultiLine().
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consisted of unrelated values use static const (u)int
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