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2008-08-12(svn r14049) -Codechange: rename a variable to a somewhat more descriptive ↵belugas
one. And constify it too.
2008-08-11(svn r14047) -Codechange: move chatmessage handling to the network directory ↵rubidium
as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
2008-08-11(svn r14043) -Codechange: Rename a variable to a more obvious name. And a ↵belugas
few comments added too.
2008-08-11(svn r14042) -Codechange: Rename some structure members to more obvious ↵belugas
names. And add a few comments on the _extra_palette_values array.
2008-08-09(svn r14030) -Fix (r14027): true != false, also rename the parameter to make ↵frosch
'true' and 'false' more intuitively useable.
2008-08-09(svn r14029) -Fix(r14027): reverting the TC_FROMSTRING back to the magical ↵belugas
0xFE number. Exact meaning will need to be found later.
2008-08-09(svn r14027) -Codechange: Document a bit the DoDrawString function while ↵belugas
removing yet som more magic numbers and one "false" colour
2008-08-08(svn r14016) -Codechange: Remove some magical numbersbelugas
2008-08-04(svn r13994) -Codechange: replace a few rogue magic numbers with Colours ↵belugas
enum values
2008-08-01(svn r13910) -Document: string drawing related functions and types (Alberth)rubidium
2008-07-22(svn r13787) -Codechange: resize the red error message box if neededsmatz
2008-07-20(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot ↵rubidium
gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
2008-07-14(svn r13700) -Fix: possible buffer overflow in string truncation code.rubidium
2008-07-14(svn r13699) -Fix: handle SETX(Y) properly when truncating a string instead ↵rubidium
of ignoring it and returning a too long string.
2008-06-28(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' ↵frosch
into their own parameter.
2008-06-16(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use ↵smatz
Dimension instead of uint16[2] for resolutions
2008-06-15(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for ↵skidd13
resolution sorting
2008-06-13(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could ↵smatz
cause deadlocks or crashes
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-21(svn r13206) -Feature(ette): Display all owners of a tile in the ↵frosch
tile-info-window.
2008-05-07(svn r12986) -Codechange: move the landscape and transport related types ↵rubidium
from openttd.h to their own headers.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-18(svn r12779) -Codechange: remove a few constants from openttd.h.rubidium
2008-04-18(svn r12773) -Codechange: replace some magic numbers with enums.rubidium
2008-04-07(svn r12619) -Codechange: lots of documentation about window related stuff. ↵rubidium
Patch by Alberth.
2008-03-26(svn r12425) -Feature [FS#1846]: On Screen Keyboard for input fields so ↵rubidium
someone without a keyboard can enter text too. Patch by Dominik.
2008-03-04(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable ↵peter1138
when the variable can just be unsigned...
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-11(svn r11813) -Fix [FS#1602]: Switch _screen to the output buffer and disable ↵frosch
usage of 32bpp-anim animation buffer during giant screenshots.
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ↵rubidium
when it's not necessary.
2008-01-01(svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵belugas
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-19(svn r11480) -Codechange: Rename the function ALIGN fitting to the naming styleskidd13
This fixes also FS#1450
2007-11-04(svn r11374) -Codechange: Give meaning to the magical number that specifies ↵belugas
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383)
2007-10-05(svn r11212) -Codechange: add support for drawing parts of sprites. Patch by ↵rubidium
frosch.
2007-09-28(svn r11182) -Fix [FS#1261] (r11174): bounding boxes caused crashes when ↵rubidium
zoomed out. Patch by SmatZ.
2007-09-26(svn r11174) -Codechange: add possibility to show the bounding boxes of ↵rubidium
sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch. Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
2007-09-09(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting ↵rubidium
subsystem. Patch by Progman.
2007-08-19(svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵rubidium
function and variables.
2007-08-07(svn r10820) -Codechange: make negative currencies red and restore the ↵rubidium
colour from before the currency was printed; this removes the need to make two strings for printing currencies (one for positive currencies and one for negative currencies). -Fix [FS#1036]: do not use green for currencies as it is practically unreadable on CRT monitors.
2007-08-04(svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit moretruelight
-Fix: WinCE doesn't support console -Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
2007-08-03(svn r10761) -Fix (FS#1101, r10216): _pal_last_dirty changed to ↵glx
_pal_count_dirty without updating, so it was of by one
2007-07-29(svn r10725) -Codechange: move some window related code out of gfx.cpp to ↵rubidium
windows.cpp