Age | Commit message (Collapse) | Author |
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OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box.
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one. And constify it too.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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few comments added too.
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names. And add a few comments on the _extra_palette_values array.
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'true' and 'false' more intuitively useable.
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0xFE number. Exact meaning will need to be found later.
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removing yet som more magic numbers and one "false" colour
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enum values
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gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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of ignoring it and returning a too long string.
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into their own parameter.
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Dimension instead of uint16[2] for resolutions
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resolution sorting
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cause deadlocks or crashes
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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tile-info-window.
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from openttd.h to their own headers.
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something more than whitespace as description of files that don't have a description.
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Patch by Alberth.
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someone without a keyboard can enter text too. Patch by Dominik.
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when the variable can just be unsigned...
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unneeded include from openttd.h.
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usage of 32bpp-anim animation buffer during giant screenshots.
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when it's not necessary.
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operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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logical locations.
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style
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This fixes also FS#1450
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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frosch.
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zoomed out. Patch by SmatZ.
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sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
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subsystem. Patch by Progman.
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function and variables.
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colour from before the currency was printed; this removes the need to make two strings for printing currencies (one for positive currencies and one for negative currencies).
-Fix [FS#1036]: do not use green for currencies as it is practically unreadable on CRT monitors.
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