Age | Commit message (Collapse) | Author |
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don't sleep on DoCommand while doing so
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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happen you won't miss any
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instead of declaring it in 6 other files
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heightmap' window.
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'play heightmap' window.
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variables to progress.cpp/h
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scaling problems.
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activation of new game settings. (chillcore)
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OnInvalidateData().
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difficulty.industry_density.
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more descriptive label.
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replacment for the old 'none' setting in the newgame window.
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OnPaint().
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original map generator.
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custom water level world generation options.
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map generation window (based on patch by CommanderZ).
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window when using a custom amount.
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some headers
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actually movable; e.g. HQ and owned land are pretty movable.
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window.
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missed :)
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generation window (Zuu).
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DrawStringMultiLine().
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gui to OnInvalidateData from OnPaint
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newgame window correctly (planetmaker)
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parameter for OnClick().
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generation window; previously it worked due to the bug fixed in r18899. Do not add it again for the town custom number because there is no default for that one.
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world generation window caused the default to be set instead of no changes to the value
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