Age | Commit message (Collapse) | Author |
|
don't sleep on DoCommand while doing so
|
|
|
|
understandable
|
|
|
|
with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
|
|
happen you won't miss any
|
|
instead of declaring it in 6 other files
|
|
heightmap' window.
|
|
'play heightmap' window.
|
|
|
|
|
|
variables to progress.cpp/h
|
|
|
|
|
|
|
|
|
|
|
|
|
|
scaling problems.
|
|
|
|
|
|
|
|
activation of new game settings. (chillcore)
|
|
OnInvalidateData().
|
|
|
|
difficulty.industry_density.
|
|
|
|
more descriptive label.
|
|
replacment for the old 'none' setting in the newgame window.
|
|
|
|
|
|
OnPaint().
|
|
original map generator.
|
|
custom water level world generation options.
|
|
map generation window (based on patch by CommanderZ).
|
|
window when using a custom amount.
|
|
some headers
|
|
|
|
actually movable; e.g. HQ and owned land are pretty movable.
|
|
|
|
window.
|
|
missed :)
|
|
generation window (Zuu).
|
|
DrawStringMultiLine().
|
|
gui to OnInvalidateData from OnPaint
|
|
newgame window correctly (planetmaker)
|
|
parameter for OnClick().
|
|
generation window; previously it worked due to the bug fixed in r18899. Do not add it again for the town custom number because there is no default for that one.
|
|
world generation window caused the default to be set instead of no changes to the value
|
|
|