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path: root/src/genworld_gui.cpp
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2012-11-13(svn r24727) -Fix: In various windows the OSK looked shiny but using it had ↵frosch
no effect whatsoever.
2012-11-13(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.frosch
2012-11-13(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.frosch
2012-11-11(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.frosch
2012-11-11(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen ↵frosch
and script debug GUI.
2012-11-11(svn r24698) -Codechange: Use PUSH-buttons when buttons can be pushed.frosch
2012-06-04(svn r24324) -Codechange: Turn functions dealing with Textbufs into member ↵frosch
functions.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23611) -Add: run the begin of the script already while generating, and ↵truebrain
don't sleep on DoCommand while doing so
2011-12-17(svn r23579) -Fix (r23525): Most up/down arrows stopped working.frosch
2011-12-16(svn r23531) -Codechange: document and rename widgets to be consistent and ↵truebrain
understandable
2011-12-15(svn r23528) -Codechange: move widget enums to widgets/NNN_type.htruebrain
2011-12-15(svn r23525) -Codechange: make Window::flags4 WindowFlags instead of uint16, ↵truebrain
with only values known in WindowFlags (and move out 2 timers to their own variable) -Codechange: rename Window::flags4 to Window::flags -Codechange: move some non-inline functions from .hpp to .cpp
2011-12-10(svn r23475) -Codechange: queue critical error messages, so when multiple ↵rubidium
happen you won't miss any
2011-12-10(svn r23470) -Codechange: move declaration of SwitchToMode to a header ↵rubidium
instead of declaring it in 6 other files
2011-09-06(svn r22902) -Fix: The name of the heightmap glitches in the 'play ↵frosch
heightmap' window.
2011-09-06(svn r22901) -Fix (r22767): The river density dropdown was missing in the ↵frosch
'play heightmap' window.
2011-08-24(svn r22819) -Fix: include the header where it should be includedrubidium
2011-08-21(svn r22789) -Codechange: rename generation window class to modal progressrubidium
2011-08-21(svn r22788) -Codechange: move modal progress related functions and ↵rubidium
variables to progress.cpp/h
2011-08-21(svn r22787) -Codechange: rename genworld redraw constantrubidium
2011-08-21(svn r22786) -Codechange: rename genworld mutices to model_progress muticesrubidium
2011-08-21(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgressrubidium
2011-08-20(svn r22769) -Fix (r22678): failed patch mergingrubidium
2011-08-20(svn r22768) -Add: progress bar updates for river buildingrubidium
2011-08-20(svn r22767) -Add: river generationrubidium
2011-06-26(svn r22608) -Fix[FS#4663]: Use rotated heightmap sizes for reporting ↵alberth
scaling problems.
2011-05-02(svn r22411) -Document: another bunch of bitsrubidium
2011-04-17(svn r22345) -Change: Remove pixel limiter for text buffers.terkhen
2011-04-17(svn r22343) -Change: Remove pixel limiter for query strings.terkhen
2011-03-18(svn r22259) -Fix (r9779)[FS#4557]: Remove duplicate and wrong (too early) ↵frosch
activation of new game settings. (chillcore)
2011-03-13(svn r22241) -Codechange: Add additional to-be-used parameter to ↵frosch
OnInvalidateData().
2011-03-06(svn r22211) -Codechange: Unduplicate Off/On strings.alberth
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-06(svn r22000) -Codechange: Introduce an enum for the industry density setting.alberth
2011-02-05(svn r21972) -Fix: Replace 'None' industries in the generation window with ↵alberth
more descriptive label.
2011-02-05(svn r21969) -Feature: Introduce 'minimal' number of industries as a ↵alberth
replacment for the old 'none' setting in the newgame window.
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-15(svn r21803) -Cleanup: Remove unnecessary semicolons.terkhen
2010-11-26(svn r21331) -Codechange: Make drawing the widgets default behaviour in ↵alberth
OnPaint().
2010-11-04(svn r21080) -Fix: Do not allow to use a custom water level with the ↵terkhen
original map generator.
2010-10-24(svn r21034) -Fix: Add missing default values for the custom town number and ↵terkhen
custom water level world generation options.
2010-09-20(svn r20832) -Feature: Allow to select a custom percentage of water in the ↵terkhen
map generation window (based on patch by CommanderZ).
2010-09-20(svn r20831) -Add: Show selected number of towns in the map generation ↵terkhen
window when using a custom amount.
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-15(svn r20499) -Doc: Spelling fixes, and one doxygen comment addition.alberth
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-19(svn r20196) -Fix: Remove autofocus of the edit box in the world generation ↵terkhen
window.
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)