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path: root/src/genworld_gui.cpp
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2021-02-19Fix d437445c: also use std::chrono for the GRFFileScanner modal windowPatric Stout
For some reason I only converted one of the two modal windows we have, and completely forgot the other. While at it, synchronize the way those two modal windows work in terms of "next_update".
2021-02-19Codechange: use std::chrono to track time in modal windowsPatric Stout
Adding to _realtime_ticks in a random place is a bit of a hack, and by using modern C++, we can avoid this hack.
2021-02-14Change: move townname generator selection to mapgen GUI.frosch
2021-02-14Codechange: minor rearrangement of settings in random map and heightmap GUI.frosch
2021-02-14Change: move the 'tree placer algorithm' selection to the settings tree ↵frosch
window, and give it the same 'basic' visibility as 'in-game tree placement'.
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Codechange: Switch DropDownList to directly use std::vector, thus making ↵Michael Lutz
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations.
2019-04-06Codechange: Replace custom mutex code with C++11 mutex'es.Michael Lutz
A conforming compiler with a valid <mutex>-header is expected. Most parts of the code assume that locking a mutex will never fail unexpectedly, which is generally true on all common platforms that don't just pretend to be C++11. The use of condition variables in driver code is checked.
2019-03-26Codechange: Replaced SmallVector::Append() with ↵Henry Wilson
std::vector::[push|emplace]_back()
2019-03-24Codechange: Use override specifier in Window-derived classes.peter1138
2018-10-11Fix #6898: Replace atoi() with strtoul()Miguel Horta
Normalize type and parsing of generation_seed across all files Add assert_compile() to ensure correct type
2018-06-15Codechange: Address some MSVC compiler warningsNiels Martin Hansen
2016-09-04(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and ↵alberth
DetailedFileType.
2016-09-04(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure ↵alberth
definitions.
2016-08-15(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.frosch
2015-05-16(svn r27285) -Codechange: Use LG_ORIGINAL instead of a magic 0 to indicate ↵alberth
the original landscape generator.
2015-02-08(svn r27140) -Codechange: Fix typo in GenenerateLandscapeWindowMode (chillcore)alberth
2015-02-01(svn r27135) -Fix: Misalignment in generate world window in case of small fonts.frosch
2014-12-18(svn r27085) -Fix: Always return a valid window to the world generation gui ↵alberth
code.
2014-10-25(svn r27043) -Fix: could not enter third digit of snow line heightrubidium
2014-10-13(svn r27009) -Add: extra level of general map heightness (ChillCore)rubidium
2014-09-27(svn r26926) -Change: limit flat world height to the maximum configured map ↵rubidium
height
2014-09-22(svn r26911) -Change: increase maximum possible flat land height in scenario ↵rubidium
editor to be entered directly (ic111)
2014-09-21(svn r26890) -Cleanup: remove unneeded obfuscation via IConsoleSetSettingrubidium
2014-09-21(svn r26885) -Feature-ish: user interface for limiting the maximum height of ↵rubidium
a map
2014-09-20(svn r26862) -Codechange: Don't shrink widget size in new game window.peter1138
2014-04-27(svn r26526) -Remove: Ability to set map generation seed via GUI. If you ↵frosch
really need it, use the console.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-11-24(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for ↵rubidium
dropdowns
2013-05-26(svn r25290) -Add: Assign string names to notable windows.frosch
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2013-03-17(svn r25089) -Codechange: Move CharSetFilter from QueryString to Textbuf.frosch
2013-01-20(svn r24925) -Fix [FS#5395]: Add a tooltip to the mapsize selection ↵frosch
mentioning possible deviations.
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-12-08(svn r24801) -Codechange: Add functions to set integral DParams to suitable ↵frosch
values for size computations.
2012-11-14(svn r24747) -Fix: Some editboxes had a different colour than the rest of ↵frosch
the window.
2012-11-14(svn r24742) -Codechange: Remove QueryStringBaseWindow and store ↵frosch
QueryStrings per widget instead.
2012-11-14(svn r24740) -Codechange: Remove duplicate members from ↵frosch
QueryStringBaseWindow and directly use QueryString.
2012-11-14(svn r24739) -Codechange: Simplify some code by using Textbuf::Assign.frosch
2012-11-14(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.frosch
2012-11-13(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to ↵frosch
Window::OnEditboxChanged.
2012-11-13(svn r24733) -Codechange: Move handling of editbox keys to window class.frosch
2012-11-13(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.frosch
2012-11-13(svn r24727) -Fix: In various windows the OSK looked shiny but using it had ↵frosch
no effect whatsoever.
2012-11-13(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.frosch
2012-11-13(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.frosch