Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-02 | (svn r11555) -Codechange: use the new members introduced in r11551. | rubidium | |
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-04 | (svn r11374) -Codechange: Give meaning to the magical number that specifies ↵ | belugas | |
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383) | |||
2007-07-27 | (svn r10704) -Codechange: provide an infrastructure to have resizable ↵ | rubidium | |
windows that are smaller than the default window size. | |||
2007-07-23 | (svn r10665) -Codechange: replace magic 15 with MAX_TILE_HEIGHT (bilbo) | truelight | |
-Codechange: replace magic 13 with MAX_SNOWLINE_HEIGHT (bilbo) -Codechange: assure _map_height_bits is always of correct size (Rubidium) | |||
2007-06-30 | (svn r10396) -Fix: When landscape generating, allow for 200ms between screen ↵ | peter1138 | |
updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo) | |||
2007-06-28 | (svn r10370) -Fix: Heightmap GUI abused custom name system and used ↵ | peter1138 | |
unnecessary globals. All details are now kept within the window's custom data. | |||
2007-06-22 | (svn r10276) -Codechange: made a counter based on milliseconds and ↵ | truelight | |
independent of the game-state to base double-click and TGP Generation Process on -Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is | |||
2007-05-04 | (svn r9779) -Feature: Add the possiblity to choose different road patterns ↵ | belugas | |
for towns to use. Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13 | |||
2007-05-01 | (svn r9762) -Feature: Two new difficulty settings : Very low number of towns ↵ | belugas | |
and very low number of industries Based on FS#289, by pitt2 | |||
2007-04-17 | (svn r9662) -Documentation: Doxygen corrections and @file omissions | belugas | |
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-01 | (svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few ↵ | belugas | |
comments style. | |||
2007-02-01 | (svn r8524) -Cleanup: Ala r8509 add some enum names to the generate ↵ | Darkvater | |
landscape window | |||
2007-02-01 | (svn r8522) -Regression (r8512): The flat/random window moved the to ↵ | Darkvater | |
scenario editor did not use the right settings for generating land | |||
2007-02-01 | (svn r8512) -Codechange: From the intro window enter the scenario editor. ↵ | Darkvater | |
From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better. | |||
2007-02-01 | (svn r8511) -Codechange: make WindowClass an enumerated value. | rubidium | |
2007-02-01 | (svn r8509) -Cleanup: Add some enum names to the create scenario window | Darkvater | |
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |