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path: root/src/genworld_gui.cpp
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2009-11-09(svn r18028) -Codechange: unglobalise some functionsrubidium
2009-11-08(svn r18015) -Codechange: redesign the world generation windows to make ↵rubidium
'proper' use of nested widgets.
2009-11-08(svn r18012) -Codechange: make the world generation windows nested; they'll ↵rubidium
need some tweaks to use the full potential though
2009-11-08(svn r18009) -Codechange: make the 'create scenario' window nestedrubidium
2009-11-08(svn r18006) -Codechange: make the world generation progress window nestedrubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-13(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵frosch
for more consistency and distinguishability.
2009-09-01(svn r17339) -Codechange: move thread related files to their own directory ↵rubidium
(like done for video, music, sound, etc)
2009-08-23(svn r17271) -Fix: SetFill sometimes used 1/0 when it should be using true/falserubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-16(svn r17205) -Fix (r17175): Make year and snow line up/down buttons raise again.alberth
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-07-23(svn r16930) -Codechange: more StringID name unification and groupingrubidium
2009-07-16(svn r16842) -Cleanup: add some spaces around a few operatorsrubidium
2009-06-23(svn r16642) -Codechange: use map size limits enum at one more placesmatz
2009-05-26(svn r16444) -Codechange: Set all company settings to their default value ↵yexo
for a new company instead of zeroing them.
2009-05-03(svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or ↵rubidium
forcing resizes/redraws of the screen during map generation
2009-04-26(svn r16163) -Codechange: instead of SetDParamStr(0, string); ↵rubidium
DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...).
2009-04-26(svn r16162) -Codechange: remove needless TC_ colours from DrawString when ↵rubidium
they are part of strings and add some colours to a few strings.
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-03(svn r15927) -Codechange: Added nested widget for generate-world windowsalberth
2009-03-31(svn r15906) -Codechange: Completed widget number enum of world-generation ↵alberth
windows.
2009-03-30(svn r15899) -Fix (r15898): Removed widget number comments used for debugging.alberth
2009-03-30(svn r15898) -Codechange: Added nested widgets for create-scenrario windowalberth
2009-03-30(svn r15897) -Codechange: Completed widget numbers and comment of ↵alberth
create-scenario window.
2009-03-28(svn r15882) -Codechange: New widgets for generation progress window.alberth
2009-03-22(svn r15808) -Codechange: use the new DrawString API in a number of GUIsrubidium
2009-03-21(svn r15790) -Codechange: remove the *Centered part of the old text drawing API.rubidium
2009-03-21(svn r15785) -Codechange: remove the *Truncated part of the old text drawing ↵rubidium
API.
2009-03-15(svn r15723) -Codechange: use a constructor for WindowDescs as that makes ↵rubidium
expanding them much easier (Alberth)
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-03-13(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.rubidium
2009-03-12(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵belugas
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well
2009-02-25(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't ↵yexo
hardcode the values for that enum.
2009-02-25(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode ↵yexo
as GameMode instead of as byte.
2009-02-24(svn r15573) -Fix (r15538): Terrain type and sea level couldn't be changed ↵yexo
in the scenario editor.
2009-02-21(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when ↵yexo
changing the amount of towns/industries from the newgame gui.
2009-02-14(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct ↵yexo
settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
2009-02-09(svn r15424) -Codechange: make it possible to have multiple windows with ↵rubidium
edit box open simultaniously (Zuu).
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-06(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than ↵Yexo
necessary.
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-28(svn r15288) -Fix (r15212): Don't set the newgame setting for water borders ↵Yexo
to a random value if it's 'random' when the newgame gui is opened.
2009-01-23(svn r15240) -Fix (r15212): Loading heightmaps resulted in an assert.Yexo
2009-01-23(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose ↵Yexo
which edges will be water to 4 pushbuttons (based on patch by planetmaker).
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-17(svn r15117) -Codechange: enlarge a few text boxes in the Create Scenario ↵belugas
window, allowing them to be more visible.
2009-01-16(svn r15115) -Documentation: Add some widget enums to the widget array ↵belugas
definition (Terkhen).
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks