Age | Commit message (Collapse) | Author |
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(chillcore)
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don't sleep on DoCommand while doing so
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variables to progress.cpp/h
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map generation window (based on patch by CommanderZ).
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actually movable; e.g. HQ and owned land are pretty movable.
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newgame window correctly (planetmaker)
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consisted of unrelated values use static const (u)int
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and typedefs
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make the help show how it works and how it doesn't work
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forcing resizes/redraws of the screen during map generation
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sources too
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client so it is immediatelly clear which one you are working with.
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locations.
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something more than whitespace as description of files that don't have a description.
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threading we have better extendable.
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comments style.
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scenario editor did not use the right settings for generating land
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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