summaryrefslogtreecommitdiff
path: root/src/genworld.cpp
AgeCommit message (Collapse)Author
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-19(svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵rubidium
and making it more logic where function definitions can be found.
2007-11-15(svn r11440) -Codechange: replace magic numbers with enumified ↵rubidium
WindowHighlightMode constants. Patch by SmatZ.
2007-05-31(svn r9995) -Fix (r9962): Don't scroll the map at the start of a new gamepeter1138
2007-05-06(svn r9792) -Fix (r9734): Pause on newgame should only apply to games, not ↵maedhros
the scenario editor.
2007-04-28(svn r9734) -Feature: Add an option to automatically pause when starting a ↵maedhros
new game.
2007-04-12(svn r9609) -Codechange: Move some function prototypes out of functions.h ↵maedhros
and into landscape.h, and add a few where they didn't exist.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-01(svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few ↵belugas
comments style.
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)